Company
Truly Social Games Vancouver
Role
Senior Game Designer
Platforms
iOS, Android
Genres
Idle
Tech
Unity, C#
Design Skills
Gameplay, Economy, Narrative, Leadership
Our TSG squad worked with Disruptor Beam to finish Archer: Danger Phone and get it to worldwide release. While I only worked on it a little while, it helped me adapt to the East Side Game’s IdleKit system, which came in handy for my next project.
For Archer, I implemented a lot of the game’s story moments, game assets, adding in main level data, adding events, and reviewing analytics. It was pretty amazing implementing character and animations from the hit show. The writers did a stellar job hitting the tone, and the visuals were outstanding.
Adding progression data, event data, and balancing the economy was the majority of my work on the project. There was a lot of straight implementation, but equal parts tuning and balancing to fit Archer’s slightly different game economy. Even though it was grueling spreadsheet and number work, our players seemed to really love the game. Worth it.
Main Operation Screen with active Goals and Simulations
Agent collection with various special Alias unlocks selected
In the few breathers we had in our schedule, I jumped to work designed new feature proposals and updates to existing features to help improve the gameplay variety and narrative impact on the game.
End of Operation Shootout gameplay
The writers on this project were fantastic and hit the tone of the show with bullseyes. It was a pleasure to take their dialogue and implement it into the story scenes in the game. A lot of the camera positions, character placements, and animations used were up to my discretion, so I did my best to make them flow as perfectly as possible with the writing.
Operation 03 Story Moment
After training up on the tools and implementation practices for the project, it eventually fell to me to help train and mentor our junior designer on the project.