Company
Truly Social Games Vancouver
(formerly Cooper's New Reality Garage)
Role
Game Designer
Platforms
iOS
Genres
AR, Adventure, Puzzle
Tech
Unity, C#
Design Skills
Levels, Gameplay, Programming
Draw A Stickman AR was my first major Unity project. I did not have much experience with C# at this point, so I spent a lot of time outside office hours to teach myself so I could do more on the project. That certainly paid off! I ended up iterating on, tuning, and bug-fixing various gameplay elements, and implemented wholesale UI elements like tutorial panels and the credits.
Fun Fact: I drew the 5 different characters used in the trailer!
This is where I had the most fun on the project. A lot of Bug fixing, tuning, and improving game feel, but a lot of it was done with actual C# scripting. I got to flex my new skills and improve the game.
Player creating an ice bridge with the Ice Pencil Power
Player using the Lead Pencil Power to grow a tree
Most of the main game layout was already established when I joined the project, but much was still left to be done. My Level Design focus was predominantly improving the existing maps and user experience. I designed everything on paper, got approval from our Design Director, and updated away!
Home Base in AR
Tutorial Dungeon with NPC dialogue
Once again getting to flex my upgraded coding skills, I leapt at the opportunity to help the engineering team with some UI implementation and improvements.
Main Menu UI
AR World Placement and HUD