DRAW A STICKMAN AR

Company

Truly Social Games Vancouver
(formerly Cooper's New Reality Garage)

Role

Game Designer

Platforms

iOS

Genres

AR, Adventure, Puzzle

Tech

Unity, C#

Design Skills

Levels, Gameplay, Programming

Draw A Stickman AR was my first major Unity project. I did not have much experience with C# at this point, so I spent a lot of time outside office hours to teach myself so I could do more on the project. That certainly paid off! I ended up iterating on, tuning, and bug-fixing various gameplay elements, and implemented wholesale UI elements like tutorial panels and the credits.

Fun Fact: I drew the 5 different characters used in the trailer!

Gameplay Design

This is where I had the most fun on the project. A lot of Bug fixing, tuning, and improving game feel, but a lot of it was done with actual C# scripting. I got to flex my new skills and improve the game.

  • Iterated and bug fixed Pencil Powers, Weapons, and interactive objects.
  • Tuned and bug fixed AR placement functionality.
  • Bug fixed enemy attack logic.

Player creating an ice bridge with the Ice Pencil Power

Player using the Lead Pencil Power to grow a tree

Level Design

Most of the main game layout was already established when I joined the project, but much was still left to be done. My Level Design focus was predominantly improving the existing maps and user experience. I designed everything on paper, got approval from our Design Director, and updated away!

  • Designed and implemented onboarding intro maps and tutorials.
  • Designed and implemented home base layout, facility upgrades, character placement, and dialogue.
  • Tuned, balanced, and bug fixed all levels to ensure smooth, enjoyable play experience.
  • Adjusted collectible placements and verified completion.

Home Base in AR

Tutorial Dungeon with NPC dialogue

UI Design

Once again getting to flex my upgraded coding skills, I leapt at the opportunity to help the engineering team with some UI implementation and improvements.

  • Designed, coded, and implemented credits sequence.
  • Updated UI implementation for main menu, HUD, and pause menus.
  • Created and implemented tutorial UI.

Main Menu UI

AR World Placement and HUD