Company
Truly Social Games Vancouver
Role
Senior Game Designer
Platforms
iOS, Android
Genres
Hyper-Casual, Arcade, Async PvP
Tech
Unity, C#
Design Skills
Gameplay, Programming, Economy
I got the pleasure of designing and implementing an array of fun, hyper-casual games in a competitive arcade wrapper. Player could win daily, weekly, and monthly real-world prizes by placing on the leaderboard, so each game needed to be tuned carefully to ensure a balanced competitive economy.
Creating each of these little games was an absolute delight, and really spurred on my love of hands-on coding and implementation.
The basic metagame architecture was already in place for Gold Mania. What we were missing was a variety of like-themed mini-games. While the art team worked hard on the re-theming, I got to work prototyping new games, and adapting other mini-games that our sister studio had already prototyped. I ended up making/updating 6 custom mini-games, and balance tuned our 2 others.
Walrus Bop gameplay
Smash Dash gameplay
Balloonatic
Balloonatic gameplay
Chef's Catch gameplay
Crash Hit gameplay
Dunk King gameplay
Between implementing UI functionality, hooking up effects, and updating games for consistency, I had my hands in a lot of mini-game tech work. Our Tech Lead was an amazing resource for any questions I had, and I learned a lot of best practices doing my best to make my code consistent with the engineering team’s work.
Gold Mania main screen scroll
Gold Mania weekly leaderboard
Gold Mania spin wheel