Company
Epic Story Interactive
Role
Design Lead
Platforms
iOS, Android
Genre
Puzzle, Adventure, Match-2
Tech
Unity, Unreal Engine, C#
Design Skills
Product, UI/UX, Level, Gameplay, Narrative, Leadership
We paired with Falcon’s Beyond as a client for this project, with a goal of releasing a mobile game alongside an upcoming resort opening. Utilizing their in-house IP from for their amusement park rides, we pitched a Match-2 game for ease of play, accessibility, and our studio speciality with branded puzzle games. To meet their strong storytelling expectations, we crafted a narrative component with the pitch to tie into their IP growth targets.
We held weekly syncs with our client to apprise them of progress and get feedback on every aspect of the game. Our Project Manager took care of most of the client communication outside of these syncs, so that I could focus on the creative and development side.
I was heavily involved with shaping the game after the initial Match-2 pitch. I wrote up a detailed Game Design Document covering all the details of the gameplay, screen layout, and where characters and story would come into play. While the GDD was client focused, it also contained the engineering blueprint for the tech team.
We planned out the game to have a hub world that players could explore and unlock new realms. This allowed us to start with our MVP content and leave room for expanding with future updates. I designed the level maps based on assets, ride videos, and in-progress story information, and showed out client the layout drafts as we moved through production. Even with the layouts that needed to be made from scratch, with minimal feedback, our client loved them!
Jadu Map Layout - Unlocked up to Chapter 2
Layout Updates - Using magic to repair an inverted chandellier
Layout Updates - Using magic to flip Jadu right-side-up
Once we decided to make a Match-2 game, I began doing market research and playing as many related games as I could find. The base gameplay was mostly defined, so it was up to our Junior Designer and I to brainstorm, design and refine item trees for all 5 of our realms. We eventually landed on a multi-purpose set of items to use in all realms and sets of items specific to each individual realm. To tie into story, we themed most of our items on exploration, magic, alchemy, and knowledge.
Match-2 board for Jadu: Hall of Magic
Match-2 board for Azurlan: Deep Sea Realm
Match-2 board for Naweep: Jungle Realm
Global Item Generators and Item Trees
I stepped up as our in-house writer to craft the narrative for the game, working with our Junior Designer to create each realm’s story and the meta narrative. We worked with our client from concept to final draft of story and dialogue with only minor changes.
Game Intro with Elder Hira peeking inside the mysterious door
Hira tutorial dialogue over top of the Merge Board
Meeting Kilgore and Busby in the deep sea realm: Azurlan
Leadership responsibilities for the project were split between myself and our Project Manager: My manager on project management and production, and myself taking care of design and creative.