Company
Truly Social Games Vancouver
Role
Design Lead, Product Owner
Platforms
iOS, Android
Genres
Idle, RPG
Tech
Unity, C#
Design Skills
Product, Gameplay, Narrative, Economy, Leadership
Roll For Adventure is the first major project that I led design and creative for. I worked closely with our Lead Writer to craft the game narrative and design direction, which were heavily intertwined.
Our directive was to create a new D&D influenced brand-new IP Idle RPG using East Side Game’s IdleKit system. As D&D fans are so varied, we set a goal to make the game “inclusive AF”, lean into parodying RPG tropes, and create appealing characters and content to appeal to that wide audience.
Roll For Adventure: Idle RPG - Adventure 1-3 playthrough video
Not only was I the design vision holder for the project, but I also ended up running a lot of the production and project management work. It needed to get done, so I stepped up. While it was a lot of work in between my own actual design and implementation work, it did allow my coworkers to focus on their work and create amazing content.
Unlock stylized 3D outposts to raid for gold and glory!
Engage in crazy D&D-style stories loaded with humor
Battle against weird, wild creatures for more loot!
Early in development, we discovered a need to update the IdleKit end of level ascension mini-game so we could hit RPG player expectations. I took point on designing a simple, cost-effective system that could scale after launch. We also designed additional low-cost features to beef up the D&D and RPG uniqueness based on stakeholder feedback.
Added a D20 roll at the end of each level that rewarded a different pool of special Artifact Cards based on your roll.
Artifact Card duplicates could be collected and upgraded to boost your character’s attack power by various amounts.
The Lead Writer and I worked together constantly and efficiently. We springboarded most elements of the game off each other to produce a cohesive whole. Our mutual love of fantasy games and making inclusive content helped keep the energy up!
A lineup of some of the RFA characters by artist Lief Yu
Most of our balance came from the IdleKit data, but the changes to our gameplay and onboarding necessitated adjusting it to improve our user experience. Between business and upgrade data, I also hand-tuned the combat and enemy data.
Unlock new areas to raid and gather gold for your town's economy!
Dozens of fun D&D themed characters to collect and boost your fantasy economy
While I had a lot on my plate, I also had a crack team to work with. I even had junior designers on staff that I helped train up in our tools, and had them help me out with a lot of the story moment and data implementation.
Our art team was pretty tight on time with all the characters, environments, and UI art that needed to be done to hit our MVP release. As a hobby artist and mythical creature enthusiast, I took it upon myself to create some generic monsters to use in our battles.
Our Lead Artist taught me his style and method. The team loved the results!
A breed of vegetable crabs that are a garden nuisance!
A gopher/anglerfish critter that digs through Dwarven mines
Wild baked hams that frolics through the field in herds.